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Friday Facts #408 - Statistics improvements, Linux adventures

Posted by Klonan, raiguard on 2024-04-26

Hello, welcome once again to the world of facts.

Friday Facts #407 - Automating a soundtrack

Posted by Albert, Donion on 2024-04-19

Hello, Today we continue our musical journey.

Friday Facts #406 - Space Age Music

Posted by Albert on 2024-04-12

It was November of 2021 when we started conversations with Petr Wajsar, a very talented Czech music composer, to create the soundtrack for the Factorio expansion. Since then we have been working together on the soundtrack of Factorio Space Age. Conceptualising and finding solutions to our not small amount of problems, and filling the expansion with quality music, specially designed for the best possible Factorio experience. Petr is a very special musician, because besides being a proven master of electronic music, his education and experience in the conservatory makes him capable of composing music using the full range of a classic orchestra. His modern style of going to more experimental solutions, makes him very flexible at creating the score of the Factorio Space Age expansion.

Friday Facts #405 - Whole belt reader, New logistics GUI

Posted by Klonan on 2024-04-05

Hello, Today we have quite a range of new features and improvements coming in 2.0.

Friday Facts #404 - Frustration not found

Posted by Klonan on 2024-03-29

Hello, Today we have another dose of anti-frustration improvements for you.

Friday Facts #403 - Train stops 2.0

Posted by Klonan on 2024-03-22

Hello, When playing with trains, you tend to spend a lot of time building train stops. In my latest playtesting, I noticed a few annoyances and pain points, which we will go in to today, along with some other improvements for 2.0.

Friday Facts #402 - Lightspeed circuits

Posted by kovarex, Rseding on 2024-03-15

Hello, if we have any circuit lovers reading, this is another dose of facts for you.

Friday Facts #401 - New terrain, new planet

Posted by Earendel on 2024-03-08

Surprise! There are 5 new planets in the expansion. The first planet you arrive on is a strange new land, rich with iron, copper, coal, stone, oil, and uranium. Everything a starting factory needs and more. There's also water, fish, grass and trees. Yes, this is a fertile land, and we will thrive. We will rule over all this land, and we will call it... "This Land" "Nauvis". So yes, the new planet Nauvis is similar to the 1.1 version of the map, but there are some substantial updates. Hopefully this is a surprise for you, because updates to the base map weren't planned at all. It just got harder and harder to not make changes after getting more experience with the other planets and seeing things that were missing or broken. For clarity, these changes affect the 2.0 version in general and are not exclusive to the expansion. This has been a solo side project for me for a while and it's only just come to a conclusion. Anyway, here's the story:

Friday Facts #400 - Chart search and Pins

Posted by kovarex, Klonan on 2024-03-01

Hello, Is it me you're looking for?

Friday Facts #399 - Trash to Treasure

Posted by Earendel, kovarex, V453000 on 2024-02-23

Hello, It's Earendel back for another electric adventure. You got your first look at Fulgora in FFF-398. (If you haven't read that already please read that first.) Now let's take a look at the new planet's mechanics.